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Virtual Reality with Unity Engine & Google Cardboard and Oculus Rift

Live Online (VILT) & Classroom Corporate Training Course

Virtual Reality with Unity Engine, Google Cardboard and Oculus Rift is our ambitious course in the vast field of virtual reality. It features hands on training that focuses on Unity3D engine to create virtual environment for Google Cardboard and Oculus Rift.

Expert-Led VILT & Classroom Hands-On CloudLabs Certification Voucher Available
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Overview

Virtual Reality with Unity Engine, Google Cardboard and Oculus Riftis our ambitious course in the vast field of virtual reality. It features hands on training that focuses on Unity3D engine to create virtual environment for Google Cardboard and Oculus Rift. This Virtual Reality course will give you the fundamental knowledge of the exponentially growing technology of virtual reality and its industrial applications. | This Virtual Reality training on Unity Engine is designed for Virtual Reality Enthusiasts and Aspiring Game developers who wish to delve deeper into the future of VR world.

Objectives

Upon Completion of this Course, the learner will accomplish the following:-

  • Understanding the concept of Virtual Reality
  • Overview of the developments in virtual reality over the years
  • Getting acquainted with hardware and software requirements for virtual reality
  • Understanding the physiological aspects and perception
  • Installing and configuring Unity Engine
  • Learning sprites and physics joints in Unity
  • Building a terrain in Unity using the built in terrain tool set
  • Understanding raycasting and rigidbody
  • Deploying a scene on Google Cardboard
  • Learning unity particle systems for enhanced effects
  • Creating the user interface for a virtual environment
  • Configuration of Oculus Rift
  • Installing the Oculus software development kit
  • Deploying a scene on Oculus Rift

Prerequisites

Basic knowledge of Photoshop, 3D animation and C#.

Course Outline

  • What is virtual reality
  • Modern VR experiences
  • History

  • Hardware
  • Software
  • Human physiology and perception

  • Perception of depth
  • Perception of motion
  • Perception of colour
  • Combining sources of information

  • Getting to Know the Unity Editor
  • Navigating the Unity Scene View

  • Dimensions and Coordinate Systems
  • Game Objects
  • Transforms

  • The Basics of Models
  • Textures, Shaders, and Materials

  • Terrain Generation
  • Terrain Textures

  • Generating Trees and Grass
  • Environment Effects
  • Character Controllers

  • Lights
  • Cameras
  • Layers

  • Design
  • Creating the Game World
  • Gamification
  • Playtesting

  • Rigidbodies
  • Collision
  • Triggers
  • Raycasting

  • Prefab Basics
  • Working with Prefabs

  • Basic UI Principles
  • The Canvas
  • UI Elements
  • Canvas Render Modes

  • Particles
  • Particle System Modules
  • The Curve Editor

  • Animation Basics
  • Animation Types
  • Animation Tools

  • Animator Basics
  • Configuring Your Assets
  • Creating an Animator
  • Scripting Animators

  • Audio Basics
  • Audio Sources
  • Audio Scripting

  • Design
  • The Arena
  • Game Entities
  • The Control Objects
  • Improving the Game

  • Managing Scenes
  • Persisting Data and Objects
  • Unity Player Settings
  • Building Your Game

  • Ray cast and Gaze control
  • Using AI Third Person Controller
  • Working with UI
  • Working with VR Sample Assets

  • Introduction to oculus rift
  • Rendering the field of view
  • The oculus sdk and rift interaction
  • Integrating oculus unity integration package

Available Training Modes

Pick the format that fits your team.

Same authorised curriculum, same trainers, same hands-on cloud labs — delivered the way that works for you.

Live Online (VILT)

Real-time instructor-led sessions over Zoom or Teams. Same classroom, different time zones.

Most popular

Classroom

Face-to-face training delivered at your office, our Bengaluru centre, or any partner venue worldwide.

Onsite

Self-Paced

Recorded sessions plus 24/7 access to cloud labs and assessments. Learn at the pace that works for each engineer.

On-demand

Blended

Live workshops with self-paced reinforcement and project-based labs. Best for hybrid teams across regions.

Hybrid teams
All modes include: hands-on cloud labs, recordings, assessments, certificate of completion. Talk to a solutions advisor →

Our Training Process

How a course becomes measurable skill.

One contract, five steps, zero handoffs. From discovery to deployment, the same Synergific team owns the outcome — not a chain of vendors.

5 Steps from your scoping call to certified, productive engineers.
01

Discover & set goals

We start with a scoping call to understand your team's current skill level, target outcomes, deadlines, and certification needs — then translate that into a measurable success plan with named owners on both sides.

02

Curate the right path

We map the optimal learning path — instructor-led, self-paced, or blended — with hands-on cloud labs, prerequisite refreshers, and certification vouchers built in. No filler modules, no padded curriculum.

03

Deliver hands-on training

Authorised trainers run live sessions backed by 24/7 cloud labs and real-world projects. Theory and practice on the same day — learners stop forgetting concepts before they get to apply them.

04

Assess & mentor

Continuous skill checks, mock exams, and 1:1 mentoring keep the program honest. If anyone falls behind, we course-correct in-flight — you'll never find out at the end that two engineers couldn't keep up.

05

Certify & apply on the job

Voucher-backed certification, post-training office hours, and 30-day reinforcement so skills land on real work — not just on the exam scorecard. Success measured after the course ends, not before.

Client Stories

What our clients say

Voices from L&D leaders, architects, and program managers who’ve trusted us with their upskilling.